2021 Schedule (Chronological)

You can find the 2021 Druids & Dragons schedule in chronological order below:



Savage Eberron: Dust in the Wind
Thursday, 2:00 PM-6:00 PM, E20 – Table 1 of 2

For decades, the heroes of the Wayfinder Foundation have braved lost civilizations, dark jungles, and bizarre magics in the name of fortune and glory. When one of their own goes missing, only the remaining members can save the expedition and their research. Dark prophecies, ancient evils and bumbling graduate assistants will challenge your progress every step of the way! Although this adventure will use the Pathfinder for Savage Worlds rule set, it is set in the world of Eberron- a world of lightning rails, airships, and intrigue around every corner!
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/36


Opening Ceremonies
Thursday, 5:00 PM-7:00 PM, E19 – Table 1 of 2

This is the opening ceremonies for the weekend. More Info: https://www.facebook.com/DruidsandDragons
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/1


CCC-UCON03: The Straw Bears
Thursday, 6:00 PM-10:00 PM, E18 – Table 1 of 2

You return to the peculiar village of Basht for one of their unusual festivals: the procession of the Straw Bears. While there, you meet some old friends and are asked to escort the brave villagers into the woods to continue the party into the night. It should be perfectly safe, shouldn’t it? A Two to Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/5


CCC-MAG01-01: Mischief at the Festival
Thursday, 6:00 PM-10:00 PM, E20 – Table 1 of 2

The annual Magic and Gold Festival in Thentia has begun! Come watch some shows, eat some food, play some games, and solve a murder. Mischief at the Festival consists of four 1-hour adventures for characters of levels 1 to 4 that take place in the city of Thentia during a large celebration. These are designed to work well as introductory adventures for new players and DMs, but are still exciting and challenging for experienced players. The combats are tuned for newer players, but every combat includes a suggested adjustment to make it more challenging for veteran players.
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/2


CCC-GHC-BK03-04: A Mural of Arthryn
Thursday, 6:00 PM-10:00 PM, E22 – Table 1 of 2

CCC-GHC-BK03-04 – A Mural of Arthryn https://www.dmsguild.com/
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/6


DDAL10-01: The Frozen North
Friday, 9:00 AM-1:00 PM, E18 – Table 1 of 2

An avalanche strands you and your allies in the treacherous Spine of the World, and a relentless blizzard is quickly blowing away all hope of survival. Gather the surviving members of your caravan and strike out for shelter. Strike out for life! Part One of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 1st- and 2nd-Level Characters Optimized for APL 1.
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/7


CCC-GHC-BK03-01: Assassination in Oeble
Friday, 9:00 AM-1:00 PM, E20 – Table 2 of 2

The scion of The Drakefang has disappeared! Rumors of assassination quickly sweep over the lands of The Swordpoint Streams. Lady Mezmra Irondrake calls to adventurers to discover her daughter’s fate and bring her home, dead-or-alive! Can they find answers in a violence-ridden town or uncover a truth better kept underground? A Two-Hour to Four-Hour Adventure for Characters of 1st – 4th Level
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/8


CCC-GHC-BK03-05: Duskwood Wild Magic Pools
Friday, 9:00 AM-1:00 PM, E22 – Table 1 of 2

The wild magic pools of the Duskwood are the stuff of legends but these pools lie deep in the heart of the magical forest. Few adventurers travel there and even fewer return. A Two-Hour to Four-Hour Adventure for Characters of 5th – 10th Level
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/9


DDAL10-02: Gnashing Teeth
Friday, 2:00 PM-6:00 PM, E18 – Table 1 of 2

The goliaths of Wyrmdoom Crag are a proud, but thankfully, generous people. Having provided you with shelter from the deadly wilds of Icewind Dale, they’ve asked you to look into the strange things that’ve been happening in and around their home. Part Two of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 1st- through 4th-Level Characters Optimized for APL 3.
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/10


CCC-GHC-BK03-06: Sour in Splondar
Friday, 2:00 PM-6:00 PM, E19 – Table 1 of 2

The Splondarren Harvest Festival is about to begin, and the cream of the Border Kingdoms nobility will be on hand to taste the region’s finest ales. But a mysterious illness strikes the festgoers and threatens the lives of even the well-guarded nobles. Can the adventurers discover the source of the affliction in time? A Four-Hour Adventure for Characters of 5th – 10th Level
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/12


CCC-MAG01-02: Murder at the Festival!
Friday, 2:00 PM-6:00 PM, E20 – Table 1 of 2

A series of grisly murders threatens the festivities at the annual Magic and Gold Festival in Thentia! Can your group of adventures uncover the source of the attacks and stop the murderer before they strike again? A Two/Four-Hour Adventure for Tier 2 Characters.
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/3


CCC-GHC-BK03-02: The Girl with the Wet Nose
Friday, 2:00 PM-6:00 PM, E20 – Table 2 of 2

Some evils never die. Only the fuzziest heroes have enough lives to end the threat. A Four-Hour Adventure for Characters of 1st – 4th Level
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/11


Savage Eberron: Dust in the Wind
Friday, 6:00 PM-10:00 PM, E19 – Table 1 of 2

For decades, the heroes of the Wayfinder Foundation have braved lost civilizations, dark jungles, and bizarre magics in the name of fortune and glory. When one of their own goes missing, only the remaining members can save the expedition and their research. Dark prophecies, ancient evils and bumbling graduate assistants will challenge your progress every step of the way! Although this adventure will use the Pathfinder for Savage Worlds rule set, it is set in the world of Eberron- a world of lightning rails, airships, and intrigue around every corner!
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/37


DDAL10-03: Divining Evil
Friday, 7:00 PM-11:00 PM, E13 – Table 1 of 1

A gruesome murder sends you into the frozen wastes in search of answers. Will you find what you seek, or will your journey simply create more questions? Part Three of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 1st- through 4th-Level Characters Optimized for APL 3.
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/13


CCC-GHC-BK03-07 Once Stolen, Twice Deceived
Friday, 7:00 PM-11:00 PM, E17 – Table 1 of 2

Rumors of sightings of the undead Lord High Mages of Adaerglast outside of their castle prison are spreading across the Border Kingdoms, striking fear among the common people and worry among the greatest wizards of the Realms. While attending a nearby celebration, the characters are tasked with apprehending the liches and sealing them away once more. A Four-Hour Adventure for Characters of 11th – 16th Level
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/16


CCC-CIC-04: Best Friends Forever
Friday, 7:00 PM-11:00 PM, E20 – Table 1 of 2

It is a volatile time in Mulmaster. Nobles jockey for power and position. Refugees fight for mere survival. Danger and evil buried away awaken, adding to the chaos. The adventurers are tasked with investing strange events. Will they make a new friend or add to their list of enemies? A four-hour D&D Adventurers League Convention Created Content adventure for 5th-10th level characters.
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/15


CCC-GHC-BK03-03: Secrets in Storage
Friday, 7:00 PM-11:00 PM, E20 – Table 2 of 2

Every year, the town of Sorndorn auctions off the contents of storage vaults belonging to anonymous owners who have defaulted on their rent. Among this year’s auction is one vault that may hold crucial information regarding the latest threat to the Border Kingdoms, attracting those who wish to obtain this information to further their own agendas. Only the keenest of eyes and shrewdest of skills will be able to discern the valuables from the pile of rubbish. A Two- to Four-Hour Adventure for Characters of 1st – 4th Level
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/14


DDAL10-04: Cold Benevolence
Saturday, 9:00 AM-1:00 PM, E13 – Table 1 of 1

Feral-Tongue must be stopped! But without aid, your efforts will likely be in vain. Amid rising tensions, Old Goat suggest an unlikely ally: chwingas! Her plan, however, isn’t popular among other members of the clan. Can you sway their opinion? Better yet, can you find the elusive elemental spirits? Part Four of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 1st- through 4th-Level Characters Optimized for APL 3.
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/17


Savage Worlds Rifts – The Garnet Town Gambit
Saturday, 9:00 AM-1:00 PM, E19 – Table 1 of 2

An introductory Adventure for Novice or Seasoned heroes in the Savage Worlds Rifts setting.
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/35


CCC-UCON-02-02: Rescue Down Under
Saturday, 9:00 AM-1:00 PM, E19 – Table 2 of 2


See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/19


DDAL00-02c Spawn of the Maimed Virulence
Saturday, 9:00 AM-1:00 PM, E20 – Table 1 of 2

Before his death, the green dragon The Maimed Virulence, Vorgansharax, had many mates across Faerûn. The forest of Cormanthor and surrounding areas have become a battleground between sibling dragons, all vying for the choicest territory. Can a band of adventurers protect Hillsfar by either defeating or negotiating with the spawn of The Maimed Virulence? This Historic adventure is designed for three to seven Tier 2 characters of 5th-10th level.
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/33


DDAL09-02: Stopped at the Gate
Saturday, 9:00 AM-1:00 PM, E20 – Table 2 of 2

It’s been a long, arduous trip, but you’re finally here—Baldur’s Gate. You’re not out of peril yet, however, even if you’re leaving the lawless wilds behind you, the streets of the Gate still run red with blood. But you quickly find that arriving at the city wasn’t the biggest challenge at all, now you must convince the city’s rulers to grant asylum to you and those in your charge. Part One of the Betrayal is in the Blood series of adventures. A Two-to-Four-Hour Adventure for 1st through 4th Level Characters (APL 3).
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/18


CCC-ODFC01-01: Hammer and Anvil
Saturday, 2:00 PM-6:00 PM, E13 – Table 1 of 1

Once an ennead, the Earthspur Mines are home to a competition between many dwarves. Each clan sends its best and brightest crafter to compete in a test of endurance and skill. While a time of celebrating and companionship between clans, it is also a time of treachery and deceit, as each tries to sabotage the others. Unfortunately for Riswynn Rumnaheim, her clan has nearly died out, and is unable to watch her back, nor can she trust her closest friends at this fraught time. So she has placed a call for adventurers, and you have answered. A four hour adventure, 1st – 4th level characters
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/21


CCC-TRI-19 Dead Men’s Tales
Saturday, 2:00 PM-6:00 PM, E17 – Table 1 of 2

A call for help is received from Abigail’s Cove: a fishing village located just south of Hulburg. Recently, two moss-covered skeletons walked out of the Moonsea and attacked the village. The villagers were able to defend themselves, but they fear something worse may be coming as a thick and ominous fog slowly rolls in from the Moonsea. This is a Historic Tier 1 Adventurers League legal adventure set in a small fishing village just south of Hulburg, and along the northern coast of the Moonsea.
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/23


CCC-DDSC-02: A Fool and His Gold
Saturday, 2:00 PM-6:00 PM, E20 – Table 1 of 2

Dr. Jubal and his Carnival of Curiosities left The Stop almost a tenday ago. When one of the circus wagons is found abandoned, folks fear the worst. Brave heroes are needed to find out what has become of the good Doctor and his troupe. Are you up for the challenge?
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/20


DDAL10-05: A Blight in the Darkness
Saturday, 2:00 PM-6:00 PM, E22 – Table 1 of 2

The wicked owlbear Frostclaw was nearly defeated. Now it’s time to finish the deed and destroy her and her master once and for all. But first, you must find them. Track them down and save Ten-Towns! Part Five of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 5th through 10th-Level Characters
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/22


CCC-RPSG-04: The Waystop
Saturday, 7:00 PM-11:00 PM, E13 – Table 1 of 1

A relentless torrential storm has forced you to seek shelter at an abandoned caravan lodge with several others you met on the road, but the dangers outside may pale in comparison to the dangers within. Can you survive the night? A Tale of Mystery & Suspense for Tier 1 Characters. Optimized for APL 3.
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/25


CCC-GHC-BK03-08: The Archmage’s New Robes
Saturday, 7:00 PM-11:00 PM, E17 – Table 1 of 2

You have been called to the aid of the Mage Rymdyl before, but never to act as her escort to the famed Fashion Week in Blackalblade. Time to put on your finest clothes and prepare for the dangers of high fashion in the back alleys of the Border Kingdom’s cutting edge of fashion. A Four-Hour Adventure for Characters of 11th – 16th Level
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/27


DDAL00-02d Echoes of the Weeping War
Saturday, 7:00 PM-11:00 PM, E19 – Table 1 of 2

Over 700 years ago the Army of Darkness raged through Cormanthor before breaking the proud city of Myth Drannor. Rumors tell of powerful magic lost deep in the Darkwood, now supposedly found, that harkens back to that terrible war. This Historic adventure is designed for three to seven Tier 2 characters of 5th-10th level.
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/34


DDAL10-06: The Fallen Star
Saturday, 7:00 PM-11:00 PM, E19 – Table 2 of 2

As the last vestiges of Feral-Tongue’s legacy echo across Icewind Dale, an ominous sign makes itself known. A falling star far to the west heralds a new unknown. A goliath hunting party returns to Wyrmdoom Crag, speaking of a strange creature. Perhaps it may be the key to discovering the source of the mysterious light. Part Six of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 5th through 10th-Level Characters Optimized for APL 7.
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/32


CCC-MAG01-03: The Clock that Didn’t Tick
Saturday, 7:00 PM-11:00 PM, E20 – Table 1 of 2

Mystery in the Moonsea. Disappearing shipments, missing alchemists—and proven musical acts whose rehearsals sound terrible! Instead of showing off Thentia to potential trading partners and giving the locals something to celebrate, the pall over this year’s Magic and Gold Festival threatens to drive business to Melvaunt and give the locals a reason to riot. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/4


DDAL09-03: Hungry Shadows
Saturday, 7:00 PM-11:00 PM, E20 – Table 2 of 2

Bodies continue pile up, and the Flaming Fist still has nothing but a name. Thankfully, the perpetrator of the murders has slipped up and the Flaming Fist has captured one of their underlings, in turn, has revealed the presence of a cult hideout in the sewers beneath the city. The Flaming Fist has asked that you investigate. Are you up for the task? Part Two of the Betrayal is in the Blood series of adventures. A Two-to-Four-Hour Adventure for 1st through 4th Level Characters (APL 3).
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/24


DDAL10-07: Into Darkness
Sunday, 9:00 AM-1:00 PM, E19 – Table 1 of 2

Times have been especially hard on the goliaths of Wyrmdoom Crag, and losing the few hunters they have left to neogi slavers will certainly spell their doom. You must delve into the ruins of an ancient city buried beneath the Spine of the World. What secrets lay in the deep dark? Do they promise salvation or doom? Part Seven of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 5th through 10th-Level Characters Optimized for APL 8.
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/29


DDAL09-04: The Day of the Devil
Sunday, 9:00 AM-1:00 PM, E20 – Table 2 of 2

The streets of Baldur’s Gate run red with blood. Old blood. The blood of Hellriders. Someone or something is punishing the children for the sins of the father and it’s time to put it to an end. Who and where is Gharizol? Part Three of the Betrayal is in the Blood series of adventures. A Two-to-Four-Hour Adventure for 1st through 4th Level Characters (APL 3).
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/28


DDAL10-08: Volatile Thoughts
Sunday, 2:00 PM-6:00 PM, E19 – Table 1 of 2

Just when you thought Realmspace-faring slavers were the worst thing that could cross your path, it quickly became apparent you were wrong—terrible things lurk in the depths of the long-dead Abeiran city of Xorvintroth. And when faced with countless, unfathomable horrors infesting an ancient city of a long-dead civilization from another world there’s only one solution . . . explosives. Part Eight of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 5th through 10th-Level Characters Optimized for APL 9.
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/31


CCC-UCON02-01: The Goat Mayor
Sunday, 2:00 PM-6:00 PM, E19 – Table 2 of 2

You visit the peculiar village of Basht expecting a pleasant evening filled with good food and drink, and a chance to learn their strange customs and superstitions. Your evening is interrupted when you are asked to rescue their mayor. Their mayor? A goat that lives in the center of town. Why is he so vital, and why is this a job for adventurers? A Two to Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/30


DDAL10-06: The Fallen Star
Sunday, 7:00 PM-11:00 PM, E19 – Table 2 of 2


See more at: https://tabletop.events/conventions/druids-dragons-2021/schedule/26